Nil Admirari

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  • Nil Admirari
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    Happy double-Birthday (a year apart) to Chucklocker and For Washuu! kiyonesmile1 Lots of celebrating today~
    Nil Admirari
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    Rumor has it that gameplay will be featured on TV in Japan next week.
    Nil Admirari
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    Happy 20th, Crazyman! Hope it is a good one! kiyonesmile1
    Nil Admirari
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    While we had JG around today we did some tweaking to the server, mostly quality of life stuff, but we added 3 maps into the rotation: Lost City, Lighthouse & Silent Hill (Beta). You can find the download buttons for each of these 3 at the usual map pack location. Subscribe and be ready!
    Nil Admirari
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    Time for some more screenshots, presser and teaser vid~

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    [BBvideo 425,350]http://www.youtube.com/watch?v=OPrOpDABcq4[/BBvideo]

    Quote:

    Over the Top Zed Killing Action Returns as Tripware Interactive Announces Killing Floor 2 for the PC

    Tripwire Interactive is pleased to announce that Killing Floor 2, the follow-up to 2009′s multi-million unit selling Sci-Fi Horror, First Person Shooter game Killing Floor, is currently in development for PC and SteamOS. After months of speculation and rumors around Killing Floor 2, the good folks at Tripwire are thrilled to treatfans to an in-depth first look at the moment to moment combat experience that awaits them in the next phase of the “Horzine Outbreak” at the game’s official website, killingfloor2.com.

    “We’ve all had a huge amount of fun over the last 5 years with Killing Floor. The community has done so much with it, we’ve done so much to it, run so many special events – and we’ve learned so much,” said Alan Wilson, Vice President of Tripwire Interactive. “Now we’re taking all of that – and cranking it to 11 for Killing Floor 2. It’s a lot of work, but it will be a blast!”

    In Killing Floor 2 players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union— Just one month after the events in the original Killing Floor, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding.

    Not all have given up hope though… A group of civilians and mercenaries have banded together to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

    Key Features

    Visceral Gore – Killing Floor 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb

    6 player co-op or solo play – A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone

    Terrifying Zeds – New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player’s party and pushing the challenge level and fear factor to new levels

    Unique Blend Of Weaponry – From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer

    Expanded Perk System – Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles,

    Brutal Melee Combat – Killing Floor 2 reinvents melee combat completely. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to Zeds

    Killing Floor 2 is developed and published by Tripwire Interactive for the PC and SteamOS.

    EDIT: And even more! How Tripwire Aims to Design Gaming’s Most Realistic Guns

    Quote:

    “Using the Bullpup as an example, we animated at 242 frames per second, which gives us 22 frames per shell that ejects out of the weapons,” Munk tells me. “The weapon shoots at 660 rounds per minute, which equals 11 rounds per second. In slow-mo you can actually see every kickback. In realtime you can’t see these details but it makes the guns feel more powerful. We’ve come up with a formula to calculate: we have a weapon, this is its rate of fire—how many frames to do want to have per actual kickback, to make sure the fidelity of it is absolutely perfect? To my knowledge, no game is doing something like that, or would even think it would be worth doing something like that.”

    Quote:

    Gibson gets even more excited about KF2’s new gun technology when he talks about weapon accuracy and recoil. Most games, he explains, represent accuracy with a bullet spread. Less accurate guns will have a wider spread on their bullets, so planting your crosshair dead center on a target doesn’t guarantee a hit. “We wanted to actually have the gun physically move instead of having some magic number that you tweak that makes the bullets go in random directions. The gun’s accurate; if you can manage to keep your sights on an enemy, you will hit it. The crosshair’s just moving around, but wherever that crosshair is, that’s where the bullet’s actually going.”

    Quote:

    There’s a noticeable difference in speed between the regular reloads and elite reloads with rifles like the Bullpup, which will be a lifesaver in tough Killing Floor 2 matches. Munk promises that other weapons will have reloads that are as ridiculous and badass as they are useful.

    Quote:

    Weapons are also being balanced more carefully. Each perk has four primary weapons, ranked weakest to strongest, and no future DLC weapons will change that tier system. The most powerful assault rifle will stay the most powerful assault rifle, but “sidegrades” will offer more options—higher rate of fire but lower damage, higher stun or knockback against the Zeds. Damage values aren’t rigorously beholden to the real-world weapons.

    Quote:

    With four weapon tiers spread across a planned 10 perks, plus backups like pistols and melee weapons, balancing Killing Floor 2’s entire arsenal will be a big job. So far, Tripwire isn’t talking about most of the game’s arsenal. The SCAR 17, AK-12, Bullpup, and 9mm AR-15 are Commando weapons already implemented in the game. The Mossberg 500 shotgun will also make an appearance.

    Nil Admirari
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    I can’t honestly say I’ve had a Tenchi dream that I can recall. Daydreams themed to music sure, but legit sleep-dreams? Nope. If I did, they’d have been back before I left the fandom in the ye olde days and like hell I’m remembering those.
    Nil Admirari
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    JGZinv wrote:

    I just want more varieties of weapons and some way to make the zeds more scary… just mass

    waves is kinda stale. Maybe spiders… I dunno… zombie bats that poop spider zombies, that pop

    and make more zombies…

    Well according to the devs, higher difficulties will no longer make the specimens more bullet-spongey but instead give them better tactics and new skills to use. More incentive to level up and move on to Hard/Hell on Earth

    • in reply to: Music
    Nil Admirari
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    No youtubes up yet but one of my most anticipated albums finally hit the big sites and I gave it a listen. The Swans have delivered once again with raw, haunting energetic jam sessions that evolve into a story of their own.

    She Loves Us I think is a pretty good selection to illustrate what it is like to live on the edge of madness as only Michael Gira knows how to do. Though, Chuck will be pleased to hear that St. Vincent does guest vocals on several tracks on the album as well~

    Nil Admirari
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    Bit of a celebration was in order tonight, had this one sitting around for a special occasion and whoo-boy.

    Allagash Curieux

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    I’ve experimented before with Bourbon Barrel aged beers like Founders’ Backwoods Bastard (a syrupy monster of a drink) and found them fairly intense and thick on the sip.

    Enter Curieux. After giving it a slight roll to mix up the settled particles, I popped the cork and took my first sip. Sweet. Not overly so, but like a very faint adult version of a caramel candy shell over some vanilla liquor ice cream sort of flavor. As it warmed up the flavors filled out a little. I noticed right away though that the drink itself was very smooth and light. I did not taste a hint of the alcohol while I sipped away. It wasn’t until the second pour that I realized I had been tricked.

    Curieux’s ABV sits at 11% but it doesn’t feel like it. At all. A few sips into the somewhat more intense and flavorful second pour, I felt the heat start to come on in a big way. Within 45 minutes I had finished all 3 pours, got up from my computer to get some water and next thing you know I’m waking up in my bed at 3 AM still drunk from this stuff. I haven’t had a beer pull such a fast one on me since Unibroue’s Terrible.

    While a little on the costly side to easily recommend (between $20-$50 per 750ml bottle depending on location) I really loved it. The telltale signs of the bourbon were in the flavor of the drink and the intoxication might as well have come from it too.

    Nil Admirari
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    Naturally this is a very new thing to all English speaking fans so I would like to remind everyone to please discuss but tag your spoilers appropriately for the first few pages. It is a very very short novel (less than 100 pages on A5 cut paper) but not everyone may be able to read through the whole thing right away. I’m looking forward to everyone’s thoughts on the story though!
Viewing 10 replies - 381 through 390 (of 595 total)